EA Play took place last week – sort of, in digital form – and it held a few great reveals, including a closer look at Battlefield 2042, which will tear up on consoles and PC later this year. But the genuine surprise to come from the show was a return of the Dead Space franchise, as the original game will make a comeback on next-gen consoles and PC, thanks to the team at EA Motive (Star Wars: Squadrons).
Though it doesn’t yet have a release date, Dead Space looks very promising. And most importantly, it showcases EA’s new stance when it comes to video games – single player endeavors are important, too.
The company has taken an interesting shift since the days of Star Wars: Battlefront II just a few years ago. Just before the game was set to release, EA had a “loot box” system that was gaining a lot of controversy, though it brushed it off. At the very last second, however, it pulled the system in favor of general multiplayer focus, possibly at the request of Disney. However, the damage was done, and it took several updates for the game to gain stature again.
EA also disappointingly closed down Visceral Studios, the original creators of the Dead Space franchise, when it wasn’t too fond of its single player approach to its now-scuttled Star Wars project, vowing to move forward on multiplayer games instead because it felt that it was the way of the future.
But then God of War and Marvel’s Spider-Man came along, proving that the single player game still had ground. And EA continued to hear complaints on the “loot box” front, primarily from its sports games. (Note: FIFA 21 is still heavy on the in-game microtransactions, and FIFA 22 shows no signs of slowing down.)
So now here we are. EA has since continued to support the idea of single player games, most notably with Star Wars Jedi: Fallen Order, which came out back in 2019. And now we have the long-awaited return of Dead Space, which will come out – hopefully – sometime next year, and really shake up the horror landscape just as Resident Evil did before it.
It’s good to see EA taking focus on stuff like this, and with the announcement of the return of the Skate franchise, which is in full swing. Obviously more work is needed, but the company is really starting to sink in the idea that its business model shouldn’t be the one it’s completely following – it needs to remember its gaming audience too.
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