Sometimes Ubisoft can push on a project a bit too hard, resulting in it being delayed for several years and taking forever to see the light of day. Case in point – Beyond Good & Evil 2, which resurfaced a few years ago, but doesn’t really have a release date.
But another title that comes to mind is Skull & Bones, the company’s multiplayer pirate game that was announced back at E3 2017. It’s been ages since we’ve seen it again, but it sounds like it’s making progress. The question is, though, at what cost. The game recently did pass Alpha stage, which is good news for its development. It noted: “The Skull & Bones team are proud of the work they’ve accomplished on the project since their last update with production just passing Alpha,” and that it will share additional details “when the time is right.”
However, the eight year journey to get to this point wasn’t easy. A new report from Kotaku suggests that it’s been lingering in development hell, with all sorts of problems, according to sources close to the project.
There are a number of inconsistencies with the game’s development, including new managers stepping in out of nowhere, design choices that continue to be changed, and even loss of months’ worth of work based on a simple direction choice. It’s created quite a bit of frustration, but at the very least, it’s getting somewhere.
Check out the report above for more detail. As for Skull & Bones, there’s still no release date, and even 2022 isn’t looking likely for the project. We’ll just have to see what we see once it gets through its stormy waters – whenever that is.
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